Game-play is improved upon due to the new features(which include on/off features, some of which are for multi-player/skirmish games) and the added units, several of which work to remove weak points about the original games' selection and strategy options. All three sides get an appropriate finale, if they perhaps aren't equally good. Burton(occasionally assisted by The Black Lotus) and a small team to infiltrate an area which holds several POW camps. they do somewhat make up for that by having several very interesting scenarios, however, such as having to complete a mission before the international opinion of the country reaches zero, taking a large island occupied by enemy forces using guerrilla tactics and using Col.
That's a good thing, because the campaigns are only five levels each.
The single-player portion, in addition to the campaigns and skirmish mode, now include something called General's Challenge, which is essentially a tournament mode(between the generals, all of which have interesting personalities/strategies), which makes this expansion last longer.
That's 9 generals in total, each of which has unique weapons and abilities(of course at the cost of others, but fair's fair), specific to what they specialize in(such as laser, super-weapons, stealth.), and they *really* make things entertaining and open up for quite a number of different strategies and exciting battles. it also adds some helpful features(though there is still something of a lack of detail, status bars and overview), and three "generals" per side, reminiscent of the different countries feature of the multi-player side of the Red Alert games.
This upgrade adds some new units and changes some of the old ones. Finish the GLA off once and for all, or aid them. and a new leader has emerged among them, one who just may be able to gather their forces and become a threat. the war seemed won, but the GLA just barely survived. With all that being said, enjoy playing those maps.This upgrade picks up after the end of Generals, its parent game. You should decide which good maps you want to play and put them in the map folder. Despite the numerous amount of maps, you probably don't have all the time to play all of them. It appears the limit amount of placing custom skirmish and mission maps into the map folder is at least one hundred. To add something about the map pack, please do not attempt to put all maps into the map folder, otherwise the program will slow down, unless if you have a fast PC. Zero Hour Maps: C:\Users\ your user name\AppData\Roaming\Command and Conquer Generals Zero Hour Data\MapsĬredits to all the people of the CNC community who made those skirmish and mission maps especially the former EA Pacific/ EALA dev team. Generals Maps: C:\Users\ your user name\AppData\Roaming\Command and Conquer Generals Data\Maps Zero Hour Maps: C:\Documents and Settings\ your user name\My Documents\Command and Conquer Generals Zero Hour Data\Maps Generals Maps: C:\Documents and Settings\ your user name\My Documents\Command and Conquer Generals Data\Maps Here's the limited edition of the 2900+ Generals/ ZH map packs (all credits go to their respective owners): All files have been tested and are 100% virus free.ġ85 Generals/Zero Hour Mission Maps (including the lost Generals map "Black Sheep") - over 66520 downloads and counting!!
I may have collected over 3000 maps at this point, however I am no longer re-releasing huge skirmish map packs (except mission maps) for Generals and Zero Hour.